Sunday 23 February 2014

The Evolution of Visual Effects and motion graphics in TV and film.

Since the dawn of the use of card stock and painting on glass motion graphics have been around, this would let the graphic artist create the title, credits and any other text or images that would of had to been superimposed onto the film, other methods of this were the uses of a rostrum camera, but unfortunately this device wasn't introduced until mid the 1920s. this method of creating he graphics was held for a very long time almost fifty years in fact, so the Computer graphics were being implemented, although this may not have been for film and television just yet, but this was soon to come in many later years experiments with modeling in computer terms this meant that someone would sit at a desk and start creating a model to craft and shape, the most successful example of this was done in the mid 70s where a Mr Ed Catmull, had managed to craft his very own hand into the machine which of course at the time was completely texture less but it had shading and this was astounding for the time it was created this meant that the product of visual effects had much potential to come. ILM a company created by the guys at Apple Steve Jobs and Steve Wozniak, had really enjoyed the idea of the motion graphics in film and had taken it much further. This had made a revolution in the film industry as by the late 80s more and more company's were using the concept of motion graphics and visual effects to add more variety and magic to films and television shows. By the late 1990s films had been totally edited by digital means this also carried the motion graphics as the intro, titles and credits could all be done in the editing software.    

Tuesday 11 February 2014

The rules of film and such part two

For a the movie or film you will producing you will want at least a few good shot angles and creative camera work, it will work wonders on your film it's like the cherry on the cake and everyone likes cake right...so!


Good framing and correct use of imaginative camera work will be great for not only you but more importantly your audience this will tie those binds and help you connect with your viewers and the story there is a lot of terrible camera work that just put a film to shame and makes it nearly unbearable to watch but if you apply simple methods such as rule of thirds which is a technique where you would imagine a grid of 9 boxes as the example shows to the left. 


Along with important techniques like the rule of thirds, professional shots such as the close up and over the shoulder shots (ots).These can give a film a really good feel, another important point that is vital to when filming a scene focusing on an actor/actresses eyes make a really nice effect as the eyes are the windows to the soul and this helps us to show and portray emotion and feeling into the scene this is best done with a close up shot. 

What is a really bad example is if you have a scene where you have your actor and there are things that the camera may focus on such as  a candle or a wine glass. You must zoom before you focus to gain the longest focal length which also has the smallest depth of field. 



For conditions such as outside weather which is likely to be very bright you can use a wide aperture if you are using a "neutral-density filter" which are essentially colour-neutral meaning that its just grey which does a great deal at reducing the brightness of the light.

for the foreground it can add illusion and depth to a shot also texture. Foreground object can be anything from an ornament to a living thing these are known as a dingle it is imperative that the foreground object is out of focus because if the main purpose of the scene is out of focus it just defeats the object of the whole shot.